The Perils of Chaos
Social Battles (Battle of Wits)
Social Battles Start
A social battle is started when two or more people have juxtaposing views, or a question that’s difficult to produce an answer for, and will duel it out in front of a crowd with words. The goal is to inflict an amount of shame points on the target that it surpasses their shame threshold.
“Attacks”, for lack of a better term, are inflicted with Perform a Stunt or Social-tagged cards.
“Defense” (challenge dice) is your Noble Rank
“Shame Threshold” is your Willpower. Insanities count against your Shame Threshold (similar to going into battle with a critical wound- it still detracts from your willpower).
End of Social Encounter
When Shame Threshold is reached or surpassed, the loser has to give up their position in the argument. This can include:
- Staring at the floor in shame
- Running away while reduced to tears, or stalking away angrily
- Giving up your information that the winner wanted all along
- Optionally, you can choose to believe in the winner’s perspective. Maybe the townsfolk don’t really need your help, and you should leave?
What it means from a game mechanics perspective is that the loser has zero influence on the topic, and the winner gets their piece of dialog (whatever they asked for- winning a trial, object of desire, a verbal promise).
There is no physical obligation to go through with the outcome of a social argument. If players lose a debate supporting an expedition, they can go along with it anyway. Or even losing an argument with a watchman about an innocent victim blamed as the culprit- they can break them out of prison later without having themselves be convinced that the other person is right.
Noble Rank 1 → Knight, Lord, Lady
Noble Rank 2 → Baron, Margrave
Noble Rank 3 → Count
Noble Rank 4 → Duke
Noble Rank 5 → Elector, Grand Duke, Grand Prince
Definition of Ranks
Rank 1 → Some amount of wealth, a horse and at least one servant (a PC may do the job)
Rank 2 → Considerable amount of wealth, 3 horses, Fortified Dwelling, Marks of Office, a few servants: a Chamberlain, a Baliff, a Herald, 3 cooks, 10 maids, 20 general servants and 50 men-at-arms.
Rank 3 → The same as Rank 2 but a coach, at least one more horse, a small manor, a Falconer, falcons, a Master of Hounds, hunting hounds, Laidies-in-waiting (you are married, aren’t you?)
Rank 4 → The same as Rank 3 but a piece of the empire, coaches, barges, boat ships, many horses, castle with a keep, bailey and walls, Mistresses, Servants by the score, Scribes, artisans, bombardiers, sappers, Engineers, craftsmen, 50-100 more ment-at-arms
Rank 5 → The same as Rank 4 but a considerable piece of a real state…like a province, a major castle, town house, several country retreats, all the servants of rank 4 and below probably twice in number, 2000 mea-at-arms, 500 archers, 500 cavalrymen, a few templars and good contacts among the mercenary fraternities.